Experimenting Web technologies to access an opera theatre

Maria A. Alberti a, Daniele Marini a, Paola Trapani b

Extended abstract - submitted to ED-MEDIA & ED-TELECOM 98



Introduction

Internet launches the challenge of a diffused open theatre that is disseminated in the territory and the entire social body [1]. This is particularly relevant for the case of classical theatre, traditionally conceived as a closed space: both physically the theatre was hosted in a building in a given urban setting and socially the theatre was identified with a well defined social class.

Moreover the new media are suitable for the transmission of a content intrinsically multimedia. Opera, ballet and music are expressive languages related to different perceptual spheres and that adopt different means of expression: literary text, sound, human voice, mimicry, gestures, costumes, scenography.

These arguments apply for any theatre performance but our attention has been driven to the Teatro alla Scala, which is an important historical theatre for the Italian melodrama, based in Milano and very popular among citizen.

The access to the theatre via the Web offers two perspectives: the building with its architecture and the theatre in its function. The building itself is interesting; it has been designed by Piermarini at the end of the XVIII century, after a fire that destroyed the older Regio Teatro Ducale, whose seasons started in 1589. It shows a plant and an architecture that influenced the following theatres, in Italy and in the rest of Europe, in those days and in the next century. For the virtual visit of the building two technologies have been chosen: namely QuickTime® VR and VRML 2.0. The Web site provides the necessary mean to communicate how the theatre works in terms of its program, its performances history, as well as how a particular performance is staged.

The Web site

lascala.milano.it

The web site provides historical information on the theatre, a multimedia presentation of the season, access to the theatre database, news from the press office, biographies of artists, mailboxes, ticket office information, news about audits and a virtual shop.

The events are presented to the general public on a day-to-day base, as the calendar evolves. The performances are documented by giving the program, the subject, the performing cast of the day, pictures taken from the stage documenting artists and the scenography, audio or video clips, pictures of costumes and their sketches. Often the web site offer the complete list of discography and bibliographic references.

The theatre manages a database that is used for internal administrative purposes. The web interfaces the information that are interesting to the public about performances held in the theatre as far as 1953. One can query about an author, an opera or a specific artist; one can also read about the orchestra composition and compare with present days choices. To this respect the Teatro alla Scala is the first theatre to allow consultation of its archive via the network and the service has been welcomed by users, who in this case are not only opera fans but also researchers and scholars.

The virtual shop opened quite recently and it sells books edited by the theatre, together with programs of performances, photos and videos.

During these past two years, since it started to be operative, the web site has proved to be an important channel of communication between the theatre and its public. Mails, that in the beginning were mainly general compliments or to point out mistakes, are now used to ask more precise questions and show a high and focused level of interest. Often mails are sent by scholars searching for information about historical performances or news about artists.

The Virtual Theatre

The purpose of the virtual reconstruction is to increase the quality of virtual presence to the public and to document the historical evolution of the theatre. There are at least two possibilities: firstly to allow better appreciation of the external appearance, taking photo shots, secondly to look at VR technology to convey spatial cues. The first possibility can be pursued by using QuickTime® VR technology [2], while the second can be followed by using VRML 2.0 [3]. The experience in using both technologies has shown advantages and limits. Depending on the purposes of the message and the designer choice either one of the two technologies or both can be exploited.

QTVR is perfectly suited to give a synthetic view of a complex environment, by provoking a powerful sensation of the outlook of the environment. The public can "navigate" in the space by selecting viewpoints, panning and zooming. To change the context links can be activated to display another interior of the theatre. The intrinsic QTVR nature, based on the so called "image rendering technique", both offers an advantage from the perceptual viewpoint, because it conveys a better feeling to the observer, being based on photographs shots, and also a limit for the perception of the structural complexity of the real space.

A better reconstruction of the space is achieved by VRML: the model with photografic textures (800 Kb. VRML plug-ins are required, as CosmoPlayer); the same model with no textures, (22Kb. VRML plug-ins are required). In this case a 3D model of the theatre can be constructed and displayed at different level of details and quality: from simple wire frame or smooth shading up to textured images that can reach the same quality of display as QTVR: a snapshot of the external of the theatre, as from the square. On the other hand VRML, even in the case when photos are textured on the surfaces, gives a somewhat "cartoon" effect. The VRML models, on the other hand, can be more interactive than QTVR, in particular animation can be programmed, audio can be activated to convey better cues of the acoustic space and light effects can be simulated.

QTVR is less expensive, takes less time to develop, and its transmission over the net is cheaper, because the transmitted files are in average smaller. VRML, on the contrary, is more expensive, because it requires longer time to create and structure a 3D model, and the optimization of the 3D model for effective Internet browsing is still critical. Both technologies can be made available for low cost computer platforms, but efficient VRML modelling is better done on high end graphics workstations.

QuickTime application

We recall briefly that QTVR is a technology that allows to render a 3D space or object by photographic techniques, using the "image rendering" method [2]. Image rendering is a method to texture map a series of pictures on a cylindrical space, by removing artefacts due to the mapping process. A detailed description of the methodology can be found in [2]. An accurate colour balance has been necessary to optimize the colour perception and to render the real space. This is a critical problem in particular when shots are taken in very different lighting conditions, e.g. interior with strong or dim light and exterior.

A sequence of snap shots has been taken to reconstruct a possible visit of the theatre starting from the square, in which the theatre is located, namely Piazza della Scala. The 360deg. node that have been implemented allow panoramical views from different view points, from the stalls and the balconies, from the foyer and from the stage. A node located in the proscenio (450Kb, QuickTime plug-ins are required). Pictures taken from the node of the stalls and from that one of the stage.

Hotspots are implemented in the node to reference external documents, giving more details in text or photo formats about the theatre. A node from the stage gives the unusual perspective of the scenery seen from the back looking at the stalls, and from there hotspots will lead users to more information about the scene.

VRML application

A 3D Model of the theatre has been constructed from original drawings adopting AutoCAD 13 3D. The model has been converted into VRML 2.0 by saving, in the first place, the AutoCAD model in 3DS format then saving it into VRML2.0 format [3]. The subsequent activity on the VRML model has been done using Cosmo Worlds® and explicit programming. Cosmo Worlds has been used mainly to apply texture maps on the model surfaces, and to program some simple animation. Explicit programming has been used to create menus and commands to offer the visitor the possibility of selecting options. To this aim script nodes have been implemented also with Java script. Acoustic cues have been implemented by using VRML 2.0 features for sound spatialization.

The final VRML model can be visited by the public in two ways: by direct interactive navigation or by executing pre-programmed visits and animation. Starting from Piazza della Scala, the visitor can entry the theatre. The programmed animation aims at explaining multiple aspects of the theatre life and performance staging: the musical instruments tuning, light dimming and curtains raising and dropping, to allow the public to feel the emotional experience of the onset of a performance. Starting the performance. Video sequences can be texture mapped on a surface to display a recording of an actual performance on the virtual stage. Eventually, even virtual performers can be programmed to simulate actors or dancers. The virtual dancers.

Moreover, to explain the theatre "machina" movements of the scenes are animated, making the virtual experience different and more complete than the actual one; a model of a scenographic setting (27Kb. VRML plug-ins required). In fact usually spectator do not fully appreciate the complexity of the process of putting on stage a performance and have no idea of the back stage.

Acknowledgements

The web site is a service offered by the Press Office of the Teatro alla Scala di Milano, with funding provided by the Camera di Commercio, Industria, Artigianato e Agricoltura di Milano. QuickTime® VR application has been developed with the support of Apple Computer Italia, and the photos were taken by Paolo Bonacina and Claudia Provenzano. We acknowledge the work of students Emanuele Genuizzi, Paolo Maninetti, Daniele Pannuto, Diego Paroni.

References

  1. Mitchell W. J., City of bits. Space, Place and Infobahn, M.I.T. Press, Cambridge, MA - USA, 1996

  2. Shenchang E. C., QuickTime® VR - An image based approach to virtual environment animation. Computer Graphics, proc. SIGGRAPH `95, ACM, pp. 29-38

  3. Ames A. L., Nadeau D. R. and Moreland J. L., VRML 2.0 sourcebook, Wiley New-York 1997


  1. Dipartimento di Scienze dell'Informazione, Università degli Studi di Milano, Via Comelico 39, 20135 Milano.

  2. Dottorato in Disegno Industriale, Politecnico di Milano, P.za Leonardo da Vinci 32, 20133 Milano.